~/talk

Creating a Game Character Turnkey

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [creative-coding]
links:none on file
slides:none on file

A 3D artist from iLogos Game Studios explains the processes and organization used to create 3D art for the mobile games market, illustrated by a step-by-step case study of a specific game character. The talk covers practical workflows and systematization of character creation for free-to-play MMO/mobile projects.

AI-written summary · about

  1. 0:00Game character intro
  2. 3:18Artist and programmer roles
  3. 6:30Shaders for visual effects
  4. 9:18Animation basics
  5. 11:46Unity character integration
  6. 16:51Animation controller setup
  7. 17:32Summary
  8. 18:15Q&A
  9. 21:04Animation sources
  10. 22:54Modeling and rigging
  11. 27:09Rigging solutions
  12. 29:16Peer review importance
  13. 31:21Q&A anatomy/style
  14. 32:44Animating complex characters
  15. 35:33Q&A multiple characters
  16. 38:04Q&A water/organic
  17. 41:58Realism vs stylization
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