Creating a Game Character Turnkey
summary
A 3D artist from iLogos Game Studios explains the processes and organization used to create 3D art for the mobile games market, illustrated by a step-by-step case study of a specific game character. The talk covers practical workflows and systematization of character creation for free-to-play MMO/mobile projects.
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chapters (17)
- 0:00Game character intro
- 3:18Artist and programmer roles
- 6:30Shaders for visual effects
- 9:18Animation basics
- 11:46Unity character integration
- 16:51Animation controller setup
- 17:32Summary
- 18:15Q&A
- 21:04Animation sources
- 22:54Modeling and rigging
- 27:09Rigging solutions
- 29:16Peer review importance
- 31:21Q&A anatomy/style
- 32:44Animating complex characters
- 35:33Q&A multiple characters
- 38:04Q&A water/organic
- 41:58Realism vs stylization
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