Blender for 2D Artists
summary
Demonstrates how 2D artists can use Blender’s 3D tools in their workflows, comparing strengths of 2D and 3D techniques and showing ways to combine them. Covers practical questions: how hard it is for a 2D artist to learn 3D, required hardware for Blender, why Blender suits 2D and concept art, main pros and cons of 3D software, and how to avoid pitfalls when working with Blender scenes.
AI-written summary · about
chapters (12)
- 0:00Introduction
- 0:44Blender for 2D concepts
- 3:13Blender interface basics
- 6:292D vs 3D pros and cons
- 13:553D drawbacks in Blender
- 16:45Why Blender is free
- 18:12Blender hotkeys and philosophy
- 20:24Blender modifiers benefits
- 28:55Blender plugins built-in and third-party
- 33:52Optimizing 3D scenes for render
- 42:52Hardware for Blender
- 50:18Summary and Q&A
related talks
29mBlender and 3D Art anyone can make using Python
50mHow Do I Get Into This Damn Concept? And What Do They Want From Me!?!
18mThe Strategy Guide for 3D Artists or the Artists' Guide for 3D Strategies
15m3D Art
34m2D or not 2D
26m2D Animation for Games the Notion Games Way!
01h 08mSculpting in VR and Blender
32mMaking pretty things with code: Getting started as Technical Artist
