VAT the Hell? How and Why to Animate Characters to Textures
summary
Explains vertex animation textures (VAT) for animating characters: how to generate the required texture resources and use them at runtime to drive character animation. Shows that VAT lets you render roughly ten times more animated characters on-screen than traditional skeletal animation, and demonstrates a final scene with thousands of characters.
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chapters (12)
- 0:00Texture animation intro
- 2:12Skeletal animation benefits
- 7:07Animation prep plan
- 12:44Unreal import setup
- 16:43Animation material creation
- 22:44Character class with animator
- 23:48Tech demo examples
- 28:12Mobile performance
- 28:55Texture animation drawbacks
- 34:40Advanced texture uses
- 35:23Resources & closing
- 35:46Q&A
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