~/talk

Making WebGL Dance

Talkat JSConf US 2013 · 2013-05-28..05-30· [web-animation]
slides:none on file

Explains how graphics hardware actually works rather than API trivia: samples define pixels, z‑buffer stores per‑pixel depth, GPUs run GLSL vertex and fragment programs to do skeletal animation on the GPU and per‑pixel lighting, and matrices (including a 4D projection) collapse many transforms into one. Demos include a Doom cyber‑demon with normal mapping and a brick floor using parallax mapping that fools the eye until the camera uniform is deliberately frozen.

AI-written summary · about

  1. 0:00Intro
  2. 2:00Subpixel accuracy
  3. 5:20Antialiasing
  4. 12:06Linear Algebra
  5. 12:16Transforms
  6. 21:38Shaders
  7. 25:50Shader Examples
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