Post Modern Game Input Devices
summary
Shows concrete input paths and which actually work: keyboard/mouse map to state polling, touch uses Hammer.js gesture library and still needs game-loop buffering, gamepad uses the prefixed Gamepad API, phone-as-controller uses a websocket with session IDs, voice uses the Web Speech API but requires HTTPS and server-side recognition, and motion devices like Leap Motion websocket at ~120fps and Glass sensors exposed via a Java websocket are wired into a 60Hz game loop for demos (some demos fail live).
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chapters (9)
- 0:00Start
- 1:50Here comes the Hammer
- 4:55Phone as a Gamepad
- 5:10It's called a Browser
- 6:34Camera Face Tracking
- 7:35Voice Recognition
- 9:54Leap Motion
- 13:35Project Glass
- 14:01Mirror API
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