~/talk

Post Modern Game Input Devices

Talkat JSConf US 2013 · 2013-05-28..05-30· [creative-coding]
slides:none on file

Shows concrete input paths and which actually work: keyboard/mouse map to state polling, touch uses Hammer.js gesture library and still needs game-loop buffering, gamepad uses the prefixed Gamepad API, phone-as-controller uses a websocket with session IDs, voice uses the Web Speech API but requires HTTPS and server-side recognition, and motion devices like Leap Motion websocket at ~120fps and Glass sensors exposed via a Java websocket are wired into a 60Hz game loop for demos (some demos fail live).

AI-written summary · about

  1. 0:00Start
  2. 1:50Here comes the Hammer
  3. 4:55Phone as a Gamepad
  4. 5:10It's called a Browser
  5. 6:34Camera Face Tracking
  6. 7:35Voice Recognition
  7. 9:54Leap Motion
  8. 13:35Project Glass
  9. 14:01Mirror API
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