Luis Montes
where else to find them
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 7 in the filters
on a stage with
never shared a talk
who talks about the same things
- Kenneth Rohde Christiansen13 talks
- Christian Liebel9 talks
- Pete LePage9 talks
- Henrik Joreteg7 talks
- Scott Jenson15 talks
- Maximiliano Firtman17 talks
| title | conference | date |
|---|---|---|
| Hold Me Closer, Tony Danza | CascadiaJS 2026 | 2026-06-01 |
Real pipeline that converts any song into a multi‑track karaoke file: open‑source Demucs separates vocals/drums/bass, Whisper generates timed lyrics, an LLM… | ||
| JS Games on Retro Handheld Devices | HalfStack Phoenix 2025 | 2025-01-31 |
Shows how to run JavaScript games on small ARM handhelds by building a minimal browser layer: a Node process with node+libSDL+Skia bindings for windowing and… | ||
| Every Process, Everywhere, All at Once | SeattleJS Conf 2023 | 2023-08-08 |
Demonstrates running real servers inside browsers: WebContainers (StackBlitz) runs Node.js in an iframe and Supabase packs Postgres into a browser Linux, a… | ||
| Creative Coding with Browserbots | HalfStack Online 2020 | 2020-10-02 |
Browser-only hardware control: uses p5.js editor, johnny-five and a web-serial shim to load Fermata firmware (via avrgirl-arduino) onto an Arduino Uno so no… | ||
| Progressive Web Apps and the Internet of Things | Full Stack Fest 2017 | 2017-09-04 |
Shows concrete bridges from PWAs (offline, push, manifest) to hardware by wiring johnny-five and Firmata to Arduinos, using johnny-five + Firmata to blink LEDs… | ||
| Luis Montes - SeattleJS Conference 2017 | SeattleJS Conference 2017 | 2017-08-10 |
Argues browsers can control robots using existing Web APIs and PWAs, showing concrete tech: Johnny-Five running over node-serialport, MIDI-over-USB to emulate… | ||
| Post Modern Game Input Devices | JSConf US 2013 | 2013-05-28 |
Shows concrete input paths and which actually work: keyboard/mouse map to state polling, touch uses Hammer.js gesture library and still needs game-loop… | ||
| nothing matches | ||