Sound Will Age You
summary
A concrete recipe: use start with Web Audio and fall back to HTML5 for compatibility, accept that Web Audio gives low latency and unlimited streams while HTML5 is the reliable fallback, ship assets as mp3/webm/ogg and implement auto-select codec order (probably → maybe), handle mobile gesture blocks by binding a touchstart and using the zero-volume play-pause trick to avoid double-downloads, and expose a unified plugin API so games load and play reliably across browsers.
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chapters (12)
- 0:00Start
- 3:05Sounds are Important
- 3:30Sounds are Iconic
- 4:15Sounds are Hard
- 5:08Best Foot Forward
- 6:32Start with WebAudio What Do We Get? • High Performance
- 7:30Initialization WebAudio
- 8:46Loading HTML5 Audio
- 23:50Single Stream on Mobile
- 25:21Start with Web Audio • Scheduling
- 25:55Push Web Audio Instead
- 26:42Game Sounds w/ Fallbacks
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