~/talk

Spine 2D Made Very Simple

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [frontend-architecture, developer-experience]
links:none on file
slides:none on file

A practical overview of using Spine 2D for a small game team workflow, showing how an artist, animator and programmer set up and use Spine in a project. The talk covers concrete Spine 2D usage and integration into game development rather than theory, illustrated from a real-team perspective.

AI-written summary · about

  1. 0:00Introduction
  2. 1:08Goals and structure
  3. 2:53Artists learn Spine 2D
  4. 5:21What is Spine 2D
  5. 6:26Animation types in games
  6. 7:29Spine atlases and skins
  7. 8:31Frame-by-frame vs cutout
  8. 9:34Skeletal animation benefits
  9. 11:01Spine features and tools
  10. 12:48Art for quality animation
  11. 17:11Technical art prep
  12. 22:44Art decomposition and atlases
  13. 24:50Spine naming rules
  14. 27:42Static and dynamic animation
  15. 31:14Project planning and estimation
  16. 32:17Installing Spine
  17. 34:51First rig in Spine
  18. 35:55Animation keys and transforms
  19. 37:43Exporting animations
  20. 38:46Artist-animator collaboration
  21. 39:28Common mistakes
  22. 41:18VFX and animation perception
  23. 42:47Spine resources
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