Scans in Game Production
summary
The talk explains how photogrammetry is used in modern game development to reduce time and budget while raising asset quality. It covers using scans for props and shows examples of creating post‑apocalyptic style characters with photogrammetry workflows.
AI-written summary · about
chapters (7)
- 0:00Photogrammetry intro
- 7:10How photogrammetry works
- 18:06Scan tech requirements
- 24:47Scanning equipment
- 35:49Four scan types
- 44:48Character scanning for realism
- 55:36Q&A
related talks
54mDynamic Concept Design and Photogrammetry
15m3D Art
41mScanning the Strange New Worlds of 'Star Trek'
27mWorking Smart - Machine Learning in Art Asset Creation for the Games Industry
31mTurning the real world into digital assets
20m"Rebirth": Leveraging Scan Data in UE4
48mOn Creating High-Quality Assets
58mVFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
