The Creative Process for Game 'Factories'
summary
Explains how to set up an optimal art-team workflow for different types of game projects, using the Time–Resources–Content triangle to balance priorities. Describes practical approaches for art “factory” production pipelines and process organization for scalable game-art output.
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chapters (10)
- 0:00Introduction
- 1:51Product triangle: resources, content, time
- 10:34Team sizing and balancing
- 16:04Art team structures
- 25:47Team psychology and hiring
- 34:08Project stages
- 47:40Task assignment and tracking
- 53:06Task pipeline optimization
- 57:02Key meetings and roles
- 1:02:16Conclusion and Q&A
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