~/talk

The Creative Process for Game 'Factories'

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [developer-experience, engineering-leadership]
links:none on file
slides:none on file

Explains how to set up an optimal art-team workflow for different types of game projects, using the Time–Resources–Content triangle to balance priorities. Describes practical approaches for art “factory” production pipelines and process organization for scalable game-art output.

AI-written summary · about

  1. 0:00Introduction
  2. 1:51Product triangle: resources, content, time
  3. 10:34Team sizing and balancing
  4. 16:04Art team structures
  5. 25:47Team psychology and hiring
  6. 34:08Project stages
  7. 47:40Task assignment and tracking
  8. 53:06Task pipeline optimization
  9. 57:02Key meetings and roles
  10. 1:02:16Conclusion and Q&A
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