Game Production: Helping your team succeed
summary
Focuses on concrete production practices: split a project into ideation (≈20%), pre‑production to define benchmarks and a vertical slice, then full production with Alpha ≈65% and Beta ≈80% before post‑production polish. Use two‑week sprints, Jira and story points for velocity, burn‑downs to spot scope creep, and a simple risk register spreadsheet. Deliverables use tiered completion (tier 1 find fun, tier 2 playable, tier 3 shippable) and a Gold/Silver/Bronze feature budget (example 10/30/60). Build strike teams and test plans for high‑risk fixes.
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chapters (13)
- 0:00Introduction
- 4:56What a producer does in game development
- 10:38Production toolbox
- 18:54Deliverables and milestones
- 25:15Pre-production breakdown
- 27:03Prioritization and estimation
- 32:44Completion benchmarks
- 37:21Burn down charts and velocity
- 39:32Strike teams and stress
- 42:20Risk management and QA
- 44:29Recommended books
- 45:31Key takeaways
- 46:22Q&A
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