~/talk

Game Production: Helping your team succeed

Talkat Konsoll 2022 · 2022-11-22..11-23· [engineering-leadership]
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slides:none on file

Focuses on concrete production practices: split a project into ideation (≈20%), pre‑production to define benchmarks and a vertical slice, then full production with Alpha ≈65% and Beta ≈80% before post‑production polish. Use two‑week sprints, Jira and story points for velocity, burn‑downs to spot scope creep, and a simple risk register spreadsheet. Deliverables use tiered completion (tier 1 find fun, tier 2 playable, tier 3 shippable) and a Gold/Silver/Bronze feature budget (example 10/30/60). Build strike teams and test plans for high‑risk fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 4:56What a producer does in game development
  3. 10:38Production toolbox
  4. 18:54Deliverables and milestones
  5. 25:15Pre-production breakdown
  6. 27:03Prioritization and estimation
  7. 32:44Completion benchmarks
  8. 37:21Burn down charts and velocity
  9. 39:32Strike teams and stress
  10. 42:20Risk management and QA
  11. 44:29Recommended books
  12. 45:31Key takeaways
  13. 46:22Q&A
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