On Creating High-Quality Assets
summary
Presentation on creating high-quality game assets focusing on careful attention to detail and an integrated optimization workflow. Covers processes used by Big Medium Small (concept art and 3D production) to produce assets that look great and render efficiently for game use.
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chapters (11)
- 0:00Introduction
- 3:29Studio evolution
- 8:56Wild West project
- 13:13Character concept design
- 19:08Optimizing secondary characters
- 22:18Modular asset creation
- 28:03Asset demo
- 33:16Theme selection and sales
- 38:02Q&A
- 40:09Future plans
- 47:11Timing and sales Q&A
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