~/talk

Fantastic UI and where it lives - creating and implementing UI without the pain

TalkinRussianat Games Gathering 2021 Odessa · 2021-06-30..07-04· [component-design, developer-experience]
links:none on file
slides:none on file

Covers practical methods for creating game UI mockups and workflows so developers stop requesting endless changes and handoff is faster. Describes process and technical practices for implementing interfaces across departments to reduce mismatch between design expectations and final result, with concrete tips for UI/UX designers and engineering teams.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11UI goals
  3. 2:17Company achievements
  4. 3:00UI development tech
  5. 4:09Game engine graphics
  6. 5:37Nine-slice scaling
  7. 7:24Graphic slicing
  8. 8:29Graphics optimization
  9. 9:58Extra optimizations
  10. 11:21Object recoloring in Unity
  11. 11:43Asset types
  12. 12:47Asset dimensions
  13. 14:13Unified style
  14. 15:18Layering issues
  15. 16:44Interface adaptability
  16. 18:50Layout planning
  17. 19:33Design handoff tools
  18. 20:38Zeplin for teams
  19. 21:01Technical artist role
  20. 21:44Q&A
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