Fantastic UI and where it lives - creating and implementing UI without the pain
summary
Covers practical methods for creating game UI mockups and workflows so developers stop requesting endless changes and handoff is faster. Describes process and technical practices for implementing interfaces across departments to reduce mismatch between design expectations and final result, with concrete tips for UI/UX designers and engineering teams.
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chapters (20)
- 0:00Introduction
- 1:11UI goals
- 2:17Company achievements
- 3:00UI development tech
- 4:09Game engine graphics
- 5:37Nine-slice scaling
- 7:24Graphic slicing
- 8:29Graphics optimization
- 9:58Extra optimizations
- 11:21Object recoloring in Unity
- 11:43Asset types
- 12:47Asset dimensions
- 14:13Unified style
- 15:18Layering issues
- 16:44Interface adaptability
- 18:50Layout planning
- 19:33Design handoff tools
- 20:38Zeplin for teams
- 21:01Technical artist role
- 21:44Q&A
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