How Do I Get Into This Damn Concept? And What Do They Want From Me!?!
summary
A 3D artist from WoodenSword Games examines 3D work alongside 2D art, explaining how far a 3D modeler can deviate from the original concept and how to find an interesting concept to model. The talk also covers preparing 2D concept art for 3D production by analyzing linework and positive versus negative shapes.
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chapters (15)
- 0:003D art concepts
- 2:07Beginner concept mistakes
- 6:55Shapes to simple forms
- 10:34Physics mass volume
- 13:50Avoid model errors
- 18:103D takes time
- 21:17Right reference
- 25:36Beyond concept
- 29:11My 3D journey
- 31:22AI in 3D workflow
- 33:50Character vs prop difficulty
- 36:02Imagination vs references
- 40:17Character vs hard surface
- 44:552D to 3D
- 48:29Q&A
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