World Building: From Narrative to Design
summary
A practical, step-by-step guide to building a game world that links narrative and design, with visual examples showing how to create a vivid story universe and derive gameplay ideas from it. The talk focuses on concrete methods for worldbuilding that generate both lore and playable mechanics.
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chapters (17)
- 0:00Worldbuilding intro
- 1:48Defining constraints
- 3:13World goals and core ideas
- 5:47Interactive game concepts
- 10:12Expanding the world
- 13:06Crafting the timeline
- 20:13Gameplay and narrative
- 23:07Takeaways for worldbuilders
- 23:49Closing and charity
- 24:30Q&A
- 25:53Mechanics and worldbuilding
- 27:18Narrative designer path
- 29:07Balancing narrative and gameplay
- 31:32Narrative retention
- 34:24Resource limits
- 36:11AI in worldbuilding
- 38:42Symbolism and psychology
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