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Oleh Malamuzh

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How to Care for the Target Audience When Creating a ProjectGames Gathering 2024 Kyiv2024-12-05
The talk covers common mistakes game teams make during design and production when they neglect or misunderstand their target audience, and explains which…
Talk in Ukrainian on
The Deconstruction Method: Study Your CompetitorsGames Gathering 20212021-11-30
A method for deconstructing competitors’ projects by analyzing each production stage from initial idea through finalization. The talk explains how to study a…
Talk in Russian on
Mixing Animation StylesGames Gathering 2021 Odessa2021-06-30
Talk examines how animation styles are combined in successful international games, surveying different approaches used in popular projects. It discusses…
Talk in Russian on
How to Find an Original Animation Style for Your ProjectGames Gathering 20202020-12-03
How to choose the optimal animation style for a game project using an “animation matrix” to compare options, and how to add original techniques and visual…
Talk in Russian on
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