Oleh Malamuzh
where else to find them
no profile links on file
what they talk about
where they keep going back
- Games Gathering Kyiv4 editions2020–2024
on a stage with
never shared a talk
who talks about the same things
- Vlad Plotnikov2 talks
- Rami Ismail16 talks
- Aleksandr Shtachenko5 talks
- Graham McAllister3 talks
- Vasyl Marchuk2 talks
- Tom Mead2 talks
| title | conference | date |
|---|---|---|
| How to Care for the Target Audience When Creating a Project | Games Gathering 2024 Kyiv | 2024-12-05 |
The talk covers common mistakes game teams make during design and production when they neglect or misunderstand their target audience, and explains which… | ||
| The Deconstruction Method: Study Your Competitors | Games Gathering 2021 | 2021-11-30 |
A method for deconstructing competitors’ projects by analyzing each production stage from initial idea through finalization. The talk explains how to study a… | ||
| Mixing Animation Styles | Games Gathering 2021 Odessa | 2021-06-30 |
Talk examines how animation styles are combined in successful international games, surveying different approaches used in popular projects. It discusses… | ||
| How to Find an Original Animation Style for Your Project | Games Gathering 2020 | 2020-12-03 |
How to choose the optimal animation style for a game project using an “animation matrix” to compare options, and how to add original techniques and visual… | ||
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