~/talk

Game Design Document Version 2.0

TalkinRussianat Games Gathering 2019 Kiev · 2019-12-07..12-08· [game-development]
links:none on file
slides:none on file

A live-ops manager from Plarium explains how to reduce conflicts caused by unclear game design documents (GDDs). The talk outlines practical ways to improve GDD version 2.0 so teams stop saying “this wasn’t in the specification” by clarifying requirements and communication.

AI-written summary · about

  1. 0:00GDD v2 intro
  2. 1:04Document structure
  3. 2:55Goals and meaning
  4. 4:16Table of contents
  5. 5:20Competitors and references
  6. 5:43Core functionality
  7. 6:26Art and text elements
  8. 8:56Animation details
  9. 10:50Updating docs
  10. 11:52Sound design
  11. 12:35Tracking and analytics
  12. 13:39Localization
  13. 15:05Player use cases
  14. 16:30Screen map and flow
  15. 17:56Admin requirements
  16. 19:24Doc tips
  17. 20:51Template and conclusion
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