Game Design Document Version 2.0
summary
A live-ops manager from Plarium explains how to reduce conflicts caused by unclear game design documents (GDDs). The talk outlines practical ways to improve GDD version 2.0 so teams stop saying “this wasn’t in the specification” by clarifying requirements and communication.
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chapters (17)
- 0:00GDD v2 intro
- 1:04Document structure
- 2:55Goals and meaning
- 4:16Table of contents
- 5:20Competitors and references
- 5:43Core functionality
- 6:26Art and text elements
- 8:56Animation details
- 10:50Updating docs
- 11:52Sound design
- 12:35Tracking and analytics
- 13:39Localization
- 15:05Player use cases
- 16:30Screen map and flow
- 17:56Admin requirements
- 19:24Doc tips
- 20:51Template and conclusion
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