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Vadym Syvolap

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Blood, Sweat and Post-Release Game DesignGames Gathering 2019 Kiev2019-12-07
Vadim Sivolap from Plarium explains how to run game design for a live free-to-play project after launch. He covers post-release design techniques to meet KPI…
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Building efficient game design team: our experienceGames Gathering 20182018-12-08
Built a dedicated game design team from 4 designers + 2 balance designers + 1 analyst into a predictable unit that cleared design debt and now feeds new…
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