Alexander Chatzizacharias
where else to find them
what they talk about
all 12 in the filters
where they keep going back
- Jfokus2 editions2025–2026
- Voxxed Days Bucharest2 editions2025–2026
- Voxxed Days Zurich2 editions2024–2025
all 13 in the filters
on a stage with
- Erik Pronk2×
- Alexander Pirogovonce
- Ben UIonce
all 8 in the filters
who talks about the same things
- Philippe Charrière29 talks
- Kris Jenkins18 talks
- Andy Balaam14 talks
- Ólafur Waage12 talks
- Daniel Madalitso Phiri12 talks
- Einar W. Høst30 talks
| title | conference | date |
|---|---|---|
| How to build your own fun and absurd pair programmer | JNation 2026 | 2026-05-26 |
A kooky pair programmer called Pip is a Spring Boot + Kotlin backend with a tiny Python service, a local vector DB of ~25k Slack messages, and a 9B local model… | ||
| How to build your own fun and absurd pair programmer | Voxxed Days Bucharest 2026 | 2026-04-28 |
An absurd pair programmer called Pip runs locally using Qwen 3.5 with a Spring Boot/Kotlin backend, Spring AI, and Qdrant vector DB populated with four years… | ||
| Let's use Spring Boot to build games, because why not? | Spring I/O 2026 | 2026-04-13 |
Spring Boot and Spring Web with Kotlin run full games: Pong, Snake, Terraria-like world, a Dark Souls-ish boss and a Vampire Survivors rhythm clone, using Java… | ||
| How to build your own fun and absurd pair programmer | Jfokus 2026 | 2026-02-02 |
A cheeky local pair-programmer called Pip the pair programmer is built as an IntelliJ plugin talking to a Spring Boot Kotlin backend, using Quarkus components… | ||
| A Fun & Absurd Introduction to Vector Databases | GOTO Copenhagen 2025 | 2025-09-29 |
A hands-on build shows a Unity game front end calling a Kotlin Spring Boot backend to a local VV8 Docker instance, storing 384‑dim dense embeddings and… | ||
| What is multimodal RAG, and can we build a village with it? | Voxxed Days Crete 2025 | 2025-09-26 |
A working demo builds a living NPC village called Little Minos Morgle using multimodal RAG that injects text, image and audio embeddings at runtime; it uses V8… | ||
| What is multimodal RAG, and can we build a village with it? | Voxxed Days Bucharest 2025 | 2025-03-27 |
Multimodal RAG pipeline that injects text images and audio into prompts to power living NPCs in a demo orc village called Little Minos Morgle; backend uses VV8… | ||
| Let’s use IntelliJ as a game engine, just because we can | Voxxed Days Zürich 2025 | 2025-03-25 |
Kotlin code runs inside the IntelliJ plugin platform using JCEF for optional HTML but the games are native plugins, render sprites and physics at a claimed 120… | ||
| Let’s use IntelliJ as a game engine, just because we can | Jfokus 2025 | 2025-02-03 |
Uses the IntelliJ plugin platform and Kotlin to render games inside the IDE (Java Swing UI, JCEF available but not used), reaches roughly 120 FPS on demos, and… | ||
| What is multimodal RAG, and can we build a village with it? | Jfokus 2025 | 2025-02-03 |
Multimodal RAG combines text, images and audio embeddings to enrich prompts so NPCs query a local knowledge base and produce grounded responses; implemented… | ||
| Reaching Operational Excellence using OpenTelemetry | Heapcon 2024 | 2024-11-07 |
Demonstrates a working Flappy-Bird demo called Tracy Bird instrumented with OpenTelemetry Collector, using a Java agent for Kotlin services and a .NET agent… | ||
| Let’s use IntelliJ as a game engine, just because we can | Devoxx Belgium 2024 | 2024-10-07 |
Builds real mini-games inside the IDE using the IntelliJ plugin platform, Kotlin and Java Swing: a Pong renderer with a Unity-style Vector2 port, a “State… | ||
| What is multimodal RAG, and can we build a village with it? | Devoxx Belgium 2024 | 2024-10-07 |
Builds a local multimodal RAG system that actually runs: a Unity front end talks to a Kotlin/Quarkus backend using LangChain4j, VV8 vector DB, llama 3.1 for… | ||
| A Fun & Absurd Introduction to Vector Databases | GOTO Amsterdam 2024 | 2024-06-10 |
Shows a hands‑on stack: a Unity front end, Kotlin/Spring Boot backend, and vv8 via Docker running offline; vectors use cosine distance and HNSW indexing and… | ||
| A fun and absurd introduction to Vector Databases | Voxxed Days Brussels 2024 | 2024-05-21 |
Hands-on demo building a search stack using vv8 for storage, a Spring Boot API and a Unity frontend that embeds text with a BERT-like model, images with… | ||
| A fun and absurd introduction to Vector Databases | Voxxed Days Zürich 2024 | 2024-03-07 |
Shows a live stack: Unity + Spring Boot Kotlin frontend calling a Dockerized vector store using HNSW indexing and cosine similarity. Demonstrations include a… | ||
| A fun and absurd introduction to Vector Databases | J-Fall 2023 | 2023-11-09 |
Shows how vector databases store embeddings from OpenAI/Hugging Face and return semantic neighbours in milliseconds, using HNSW indexing with cosine distance… | ||
| JetBrains GameDev Day Online 2022 | JetBrains GameDev Day Online 2022 | 2022-10-27 |
Full-day line-up actually shows what each session delivers: a live mini-game demo teaching five dev habits, a plugin business case where a voxel plugin became… | ||
| Five Game Developer Habits That Help Software Engineers | JetBrains GameDev Day Online 2022 | 2022-10-27 |
Five practical habits: start with a performance‑first mindset—use allocation/memory/polygon budgets and profile hot paths instead of deferring optimization… | ||
| How to Increase Code Quality Using Gamification | J-Fall 2015 | 2015-11-05 |
Describes a Jenkins CI plugin and a Quincy prototype that gamify Java build and test practices: the plugin deducts points for failed builds and grants +1 for… | ||
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