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Alexander Chatzizacharias

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How to build your own fun and absurd pair programmerJNation 20262026-05-26
A kooky pair programmer called Pip is a Spring Boot + Kotlin backend with a tiny Python service, a local vector DB of ~25k Slack messages, and a 9B local model…
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How to build your own fun and absurd pair programmerVoxxed Days Bucharest 20262026-04-28
An absurd pair programmer called Pip runs locally using Qwen 3.5 with a Spring Boot/Kotlin backend, Spring AI, and Qdrant vector DB populated with four years…
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Let's use Spring Boot to build games, because why not?Spring I/O 20262026-04-13
Spring Boot and Spring Web with Kotlin run full games: Pong, Snake, Terraria-like world, a Dark Souls-ish boss and a Vampire Survivors rhythm clone, using Java…
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How to build your own fun and absurd pair programmerJfokus 20262026-02-02
A cheeky local pair-programmer called Pip the pair programmer is built as an IntelliJ plugin talking to a Spring Boot Kotlin backend, using Quarkus components…
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A Fun & Absurd Introduction to Vector DatabasesGOTO Copenhagen 20252025-09-29
A hands-on build shows a Unity game front end calling a Kotlin Spring Boot backend to a local VV8 Docker instance, storing 384‑dim dense embeddings and…
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What is multimodal RAG, and can we build a village with it?Voxxed Days Crete 20252025-09-26
A working demo builds a living NPC village called Little Minos Morgle using multimodal RAG that injects text, image and audio embeddings at runtime; it uses V8…
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What is multimodal RAG, and can we build a village with it?Voxxed Days Bucharest 20252025-03-27
Multimodal RAG pipeline that injects text images and audio into prompts to power living NPCs in a demo orc village called Little Minos Morgle; backend uses VV8…
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Let’s use IntelliJ as a game engine, just because we canVoxxed Days Zürich 20252025-03-25
Kotlin code runs inside the IntelliJ plugin platform using JCEF for optional HTML but the games are native plugins, render sprites and physics at a claimed 120…
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Let’s use IntelliJ as a game engine, just because we canJfokus 20252025-02-03
Uses the IntelliJ plugin platform and Kotlin to render games inside the IDE (Java Swing UI, JCEF available but not used), reaches roughly 120 FPS on demos, and…
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What is multimodal RAG, and can we build a village with it?Jfokus 20252025-02-03
Multimodal RAG combines text, images and audio embeddings to enrich prompts so NPCs query a local knowledge base and produce grounded responses; implemented…
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Reaching Operational Excellence using OpenTelemetryHeapcon 20242024-11-07
Demonstrates a working Flappy-Bird demo called Tracy Bird instrumented with OpenTelemetry Collector, using a Java agent for Kotlin services and a .NET agent…
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Let’s use IntelliJ as a game engine, just because we canDevoxx Belgium 20242024-10-07
Builds real mini-games inside the IDE using the IntelliJ plugin platform, Kotlin and Java Swing: a Pong renderer with a Unity-style Vector2 port, a “State…
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What is multimodal RAG, and can we build a village with it?Devoxx Belgium 20242024-10-07
Builds a local multimodal RAG system that actually runs: a Unity front end talks to a Kotlin/Quarkus backend using LangChain4j, VV8 vector DB, llama 3.1 for…
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A Fun & Absurd Introduction to Vector DatabasesGOTO Amsterdam 20242024-06-10
Shows a hands‑on stack: a Unity front end, Kotlin/Spring Boot backend, and vv8 via Docker running offline; vectors use cosine distance and HNSW indexing and…
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A fun and absurd introduction to Vector DatabasesVoxxed Days Brussels 20242024-05-21
Hands-on demo building a search stack using vv8 for storage, a Spring Boot API and a Unity frontend that embeds text with a BERT-like model, images with…
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A fun and absurd introduction to Vector DatabasesVoxxed Days Zürich 20242024-03-07
Shows a live stack: Unity + Spring Boot Kotlin frontend calling a Dockerized vector store using HNSW indexing and cosine similarity. Demonstrations include a…
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A fun and absurd introduction to Vector DatabasesJ-Fall 20232023-11-09
Shows how vector databases store embeddings from OpenAI/Hugging Face and return semantic neighbours in milliseconds, using HNSW indexing with cosine distance…
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JetBrains GameDev Day Online 2022JetBrains GameDev Day Online 20222022-10-27
Full-day line-up actually shows what each session delivers: a live mini-game demo teaching five dev habits, a plugin business case where a voxel plugin became…
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Five Game Developer Habits That Help Software EngineersJetBrains GameDev Day Online 20222022-10-27
Five practical habits: start with a performance‑first mindset—use allocation/memory/polygon budgets and profile hot paths instead of deferring optimization…
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How to Increase Code Quality Using GamificationJ-Fall 20152015-11-05
Describes a Jenkins CI plugin and a Quincy prototype that gamify Java build and test practices: the plugin deducts points for failed builds and grants +1 for…
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