~/talk

Let's use Spring Boot to build games, because why not?

Talkat Spring I/O 2026 · 2026-04-13..04-15· [creative-coding]
slides:none on file

Spring Boot and Spring Web with Kotlin run full games: Pong, Snake, Terraria-like world, a Dark Souls-ish boss and a Vampire Survivors rhythm clone, using Java Swing or LWJGL for rendering. The bean lifecycle, new BeanDefinitionRegistrar, @Scheduled game loop (60 fps ≈16 ms ticks) and repositories map tiles; custom annotations like @WithSound and @GameManager handle audio/updates; actuator endpoints power the UI, Spring Security gates upgrades, and the transaction manager creates five-beat snapshots for rollbacks — and it actually runs smoothly.

AI-written summary · about

  1. 0:00Introduction
  2. 2:57Spring Boot for Pong
  3. 6:52Spring Snake XE2 loop
  4. 10:42Shooter with Spring Boot
  5. 14:42Springcraft and Terraria-style
  6. 23:19Dark Souls metrics
  7. 30:45Enterprise Survivors rhythm
  8. 42:00Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.