~/talk

Making video games and learning Clojure

Talkat :clojureD 2017 · on Saturday, 2017-02-25· [creative-coding]
slides:none on file

Built several small indie games (Vitamin D slot machine, a one-player pong twist, a mermaid point‑and‑click, Being Famous as Hard, and Creeps Matter about street harassment) using browser and JVM toolchains, wiring graphics with quill and trying play-clj / play-cljs (libGDX and p5.js wrappers) and occasional JS libs for audio. Learns to manage game state with a single state atom and swap logic; most jams finish in 24–72 hours and prototypes reliably run though some engines require fighting dependencies.

AI-written summary · about

  1. 0:00Start
  2. 2:23Why games?
  3. 5:18What kind of games?
  4. 5:33Indie games!
  5. 6:22Game jams!
  6. 10:19ClojureBridge Berlin
  7. 11:18The workshop app
  8. 12:10Learning Clojure
  9. 23:48Game engines I tried
  10. 24:37Game engines I didn't try (yet)
  11. 25:25Functional game programming
  12. 26:44Favourite mind-blow moment
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