~/talk

Making Games at Runtime with Clojure

Talkat Clojure/conj 2014 · 2014-11-20..11-22· [clojure, creative-coding]
links:none on file
slides:none on file

Projects include Nightcode IDE and Nightmod, and the game library play-clj maps game state as pure functions over an entities vector so the heart of a game is a single map operation. Built-in time-rewinding stores an entities snapshot every frame and restores it on demand. LibGDX interop uses macros to wrap Java calls; an HTML docs generator hides Java javadoc. Android export works but has low frame rates; Robovm iOS builds require linking ~7,000 Java classes making binaries too large. Simple pmap parallelism raises FPS into the 40s on a 1.1 GHz Celeron.

AI-written summary · about

  1. 0:00Introduction and background
  2. 3:33Game development in Clojure
  3. 5:59Philosophy of indie games
  4. 10:47Leveraging existing frameworks
  5. 13:21Technical overview of play-clj
  6. 17:38Macros and documentation
  7. 22:11Teaching and modding games
  8. 25:22Advanced game programming
  9. 32:40Games as an art form
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