~/talk

Clojure in Unity 3D: Functional Video Game Development

Talkat Strange Loop 2014 · 2014-09-17..09-19· [creative-coding]
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slides:none on file

An open-source Clojure runtime is grafted into Unity 3D so Clojure runs inside the Unity editor and exports with the engine; a REPL lets code mutate the scene graph live. Integration uses a forked Clojure CLR, a hacked def-component form to emit Unity subclasses, and a generated hydrate/dehydrate API to turn persistent maps into game objects. Demos show procedural terrain, boids and spline trails; performance and GC are acceptable but the build is pre-alpha, fragile, and relies on several Unity/CLR workarounds.

AI-written summary · about

  1. 0:00Start
  2. 3:16Game Development Sucks
  3. 4:31Graphics, physics, ECS, audio, ecosystem, editor, deployment
  4. 42:40Components
  5. 43:02API Wrappers
  6. 43:40Snapshotting
  7. 44:16Logic driven design
  8. 45:28Procedural meshes
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