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Testing Distributed Systems w/ Deterministic Simulation

Talkat Strange Loop 2014 · 2014-09-17..09-19· [testing]
links:none on file
slides:none on file

Claims a deterministic simulation replaces disks, links and machines with transparent software so failures replay exactly; implements a custom concurrency layer as flow C++ extension to run many virtual nodes single-threaded; uses smoke tests like cycle/ring invariants, 5–10 million runs per night (trillions of simulated CPU-hours) plus bugification (randomly alter behavior) to surface timing and coordination bugs. Runs real-world sinkhole hardware too, finds third-party failures (e.g. Zookeeper) and validates that the simulated approach catches real bugs.

AI-written summary · about

  1. 0:00Introduction
  2. 0:24Debugging Distributed Systems
  3. 1:01A Simple Example
  4. 2:34Another Simple Example
  5. 3:15The Real Problem
  6. 5:54Prerequisites
  7. 7:14Flow
  8. 8:25Actor
  9. 10:18callback junket
  10. 10:37ring benchmark
  11. 12:06network simulation
  12. 13:50Determinism
  13. 16:03Finding Bugs
  14. 19:18Other Stuff
  15. 20:41The Problem
  16. 21:57Solutions
  17. 23:05Bugfication
  18. 24:51Hearst Exponent
  19. 28:26Simulation Runs
  20. 28:58Debugging
  21. 30:38Simulation is Wrong
  22. 33:00Simulation Cant Test
  23. 34:31Failures
  24. 38:14Conclusion
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