~/talk

PureScript (Maybe This Time We Get JavaScript Right)

Talkat Strange Loop 2014 · 2014-09-17..09-19· [javascript, typescript]
github:ttbodil
slides:none on file

Builds a compact game engine for tiny browser ads, first trying TypeScript + RxJS then switching to PureScript and Bacon to meet strict size limits; PureScript compiles to concise JS and the runtime is tiny so the deliverable stays under constraints. Uses FFI for DOM rendering, a signal-style reactive loop ported from Elm, property tests with QuickCheck, and a working prototype that ships in production. PureScript generates ≈10KB runtime swapped RxJS for Bacon to save ~30–40KB

AI-written summary · about

  1. 0:00Intro
  2. 0:54JavaScript
  3. 2:00Norway
  4. 3:05London
  5. 4:35Demo Game
  6. 5:37Game Engine
  7. 7:47Help
  8. 8:18Limitations
  9. 9:48TypeScript
  10. 11:46Haskell
  11. 12:22PureScript
  12. 13:26Bullet Points
  13. 19:49Semigroups
  14. 24:26QuickCheck
  15. 27:56Building the Game
  16. 37:01Pony Jump
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