Ramsey Nasser
where else to find them
what they talk about
all 7 in the filters
where they keep going back
- Clojure/north2 editions2019–2020
- Clojure/west2 editions2015–2017
all 5 in the filters
on a stage with
- Timothy Gardneronce
- Tims Gardneronce
who talks about the same things
- Carin Meier12 talks
- David Nolen30 talks
- Jack Rusher5 talks
- Elise Huard8 talks
- Stuart Halloway13 talks
- Eric Normand9 talks
| title | conference | date |
|---|---|---|
| Building My First Lisp Compiler | Code Mesh LDN 2020 | 2020-11-05 |
Five years of work produce MAGIC, a Clojure-written compiler that MAGIC compiles Clojure to CLR bytecode, bootstraps itself and bootstrapped and passes Clojure… | ||
| The Language of the Language: Comparing compiler construction in Clojure and F# | Clojure/north 2020 | 2020-06-25 |
Two compilers for Clojure-like lisps end-to-end: MAGIC: Clojure → MSIL, used in Arcadia/Unity, tools.analyzer, nested hash-map ASTs and dynamic compiler maps… | ||
| fn and Games with Arcadia | Clojure/north 2019 | 2019-04-19 |
Arcadia integrates Clojure into Unity so developers write game logic in Clojure while Unity handles rendering and particles, with a Pastoral (Re-frame port)… | ||
| Symbolic Assembly: Using Clojure to Meta-program Bytecode | Clojure/west 2017 | 2017-03-30 |
Describes a REPL-driven, functional approach that represents CLR bytecode as data so Clojure code generates and transforms it before a single mutable emit… | ||
| Keynote: The Unfortunate Value of Failure | RailsConf 2016 | 2016-05-04 |
Argues that failure is information not shame, showing Elm's actionable error that suggests fixes and contrasting token red stop-sign errors; demonstrates tool… | ||
| Games and 3D Graphics in Arcadia | Clojure/West 2015 | 2015-04-20 |
Arcadia integrates Clojure into the Unity engine, currently exporting cleanly to desktop while web and console targets are planned; it uses a forked ClojureCLR… | ||
| Clojure in Unity 3D: Functional Video Game Development | Strange Loop 2014 | 2014-09-17 |
An open-source Clojure runtime is grafted into Unity 3D so Clojure runs inside the Unity editor and exports with the engine; a REPL lets code mutate the scene… | ||
| nothing matches | ||