~/talk

fn and Games with Arcadia

Talkat Clojure/north 2019 · 2019-04-19..04-20· [game-development, clojure]
slides:none on file

Arcadia integrates Clojure into Unity so developers write game logic in Clojure while Unity handles rendering and particles, with a Pastoral (Re-frame port) used to build a fully functional Texas Hold’em prototype that runs mostly under 60 FPS but drops to ~15 FPS during heavy event dispatch. A custom compiler called Magic aims to eliminate incidental allocations caused by interop, and Arcadia’s hybrid model uses defmutable/defrole roles to snapshot mutable Unity objects into Clojure data.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 3:52Why functional games
  3. 11:17Game performance basics
  4. 16:13Closure performance challenges
  5. 23:54Fully functional poker game
  6. 33:47Hybrid approach in tube shooter
  7. 42:18Trade-offs in arcadia
  8. 46:05Future compiler work
  9. 49:11Closing and Q&A
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