~/talk

Game Development in Clojure

Talkat Clojure/conj 2024 · 2024-10-23..10-25· [game-development]
links:none on file
slides:none on file

A browser-based nomadic city-builder called The Longtime is implemented in Clojure with Shadow CLJS, Reagent UI, PouchDB for saved games and Bulma for styling, proving an offline-first web stack can ship a playable game across phone, tablet and desktop. Gameplay spans stone-age tools to gravity batteries and spaceships, rules live as Clojure functions checked by spec and property tests including a 67-line spec test suite with 65 checks, the UI totals 712 lines of HTML/Reagent, and tests validate herd-generation but not a full automated playthrough.

AI-written summary · about

  1. 0:00Introduction
  2. 0:13Why I make games
  3. 1:20The Basics
  4. 2:37Process
  5. 3:58Code
  6. 5:22Architecture
  7. 5:55Spec Test
  8. 6:18Sims
  9. 6:35Tests
  10. 7:44UI
  11. 8:40Text
  12. 9:16Outro
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