~/talk

USE lisp WITH game - Making an Adventure Game with Clojure

Talkat Clojure/west 2016 · 2016-04-15..04-16· [game-development, clojure]
slides:none on file

Builds a 100% Clojure point‑and‑click adventure (~12,000 LOC) using play-clj, models SCUMM-style dialogue with Clojure zippers, implements dynamic choice trees (randomized name guesses) and imperative in-game scripts via core.async action channels (begin/update/finished protocol). Runtime edits happen over nREPL hot-editing so assets and behavior change while the game runs. Cross‑platform release targets PC/Mac/Linux; profiling finds occasional GC hitches and a slow image-mask pathfinder that proved the need for a navmesh or ECS.

AI-written summary · about

  1. 0:00Start
  2. 1:31The Stealth Ninjas
  3. 2:02Tick's Tales
  4. 2:33We'll explore
  5. 3:59Famous dialogue
  6. 6:26Data structure
  7. 7:01clojure.zip/zipper
  8. 10:06Altered zipper
  9. 12:29Name guessing puzzle
  10. 14:20In-game scripting with Clojure
  11. 14:42Creating a simple script
  12. 15:05Goals in scripting
  13. 16:11Scripts are asynchronous
  14. 16:37Common Approaches
  15. 17:57The main game loop
  16. 18:57Using core.async
  17. 19:56Example action
  18. 22:35Next steps
  19. 28:44Lessons learned
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