~/talk

Games and 3D Graphics in Arcadia

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Arcadia integrates Clojure into the Unity engine, currently exporting cleanly to desktop while web and console targets are planned; it uses a forked ClojureCLR compiler with continuous AOT so Unity sees generated types and supports a live REPL workflow. The project ships a Hydrate system that maps Unity scene graph to Clojure persistent data for fast serialization and reuse, and it connects to hardware — e.g. a custom glove and Leap Motion using a binary serial protocol with gesture detection on an agent thread.

AI-written summary · about

  1. 0:00Introduction
  2. 3:02What Arcadia is about
  3. 3:53Community work
  4. 7:47Wizards Hands
  5. 8:50Demo
  6. 9:47Unity
  7. 12:00Making a 2D game
  8. 13:40Data
  9. 14:40Movement
  10. 18:40Player Ship
  11. 23:20Updating the Map
  12. 25:50Code Walkthrough
  13. 29:25Upcoming Features
  14. 34:35Arcadia Libraries
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