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Light Table

Talkat Clojure/conj 2012 · 2012-11-15..11-17· [clojure]
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Built a multiplayer game (Chroma Shift) in a 48‑hour Node Knockout using ClojureScript that compiles to JavaScript, implements a component-entity system for entities-as-IDs and tiny components, hits performance by switching hot paths to JavaScript arrays via macros, totals about 2,300 lines with ~700 core lines, and works at 60fps. Light Table itself is a behavior‑object system (every UI element is a map plus composable behaviors). Pain points: opaque error messages, JVM compiler dependency, analyzer integration, and need for better tooling and screencasts.

AI-written summary · about

  1. 0:00Start
  2. 5:32Component Entity System
  3. 16:12Macros to the rescue!
  4. 17:38Data + Composition
  5. 22:10Behavior Object
  6. 27:18Composition for the win.
  7. 28:17one big data structure
  8. 30:07wishes for Clojurescript
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