Johnny Thompson
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
- JetBrains GameDev Day2 editions2023–2025
on a stage with
all 18 in the filters
who talks about the same things
- Mike Geig10 talks
- Mike Acton5 talks
- Konrad Słoń2 talks
- Dom Harris2 talks
- Gabriel Batista2 talks
| title | conference | date |
|---|---|---|
| Introduction to Netcode for Entities | JetBrains GameDev Day 2025 | 2025-10-21 |
Overview of Unity Netcode for Entities: server‑authoritative ECS networking with full client prediction with simulated rollback, interpolation, RPCs, ghosts… | ||
| JetBrains GameDev Day 2025 | JetBrains GameDev Day 2025 | 2025-10-21 |
Cloud Game Development Toolkit packages ready Terraform modules for Perforce + TeamCity modules, Unity caching and license servers, and VDI builders, with… | ||
| JetBrains GameDev Days 2024 | JetBrains GameDev Days 2024 | 2024-10-09 |
Quick, specific takeaways to pick a session tonight: JetBrains Rider demo shows Unreal editing, distributed BuildGraph in TeamCity with self‑hosted agents and… | ||
| Why DOTS Is Unity's Silver Bullet | JetBrains GameDev Days 2024 | 2024-10-09 |
Claims DOTS (Entities, Jobs, Burst, NetCode, Havok) delivers real, measurable speedups — Burst often gives ~10x improvements and Jobs parallelize work across… | ||
| Introduction to Data-Oriented Design in Unity | JetBrains GameDev Day 2023 | 2023-10-13 |
Introduces Unity DOTS with concrete examples: uses moving 1,000 entities to show float3 positions, per-entity move speed and single-player input, stores… | ||
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