~/talks

Johnny Thompson

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Introduction to Netcode for EntitiesJetBrains GameDev Day 20252025-10-21
Overview of Unity Netcode for Entities: server‑authoritative ECS networking with full client prediction with simulated rollback, interpolation, RPCs, ghosts…
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JetBrains GameDev Day 2025JetBrains GameDev Day 20252025-10-21
Cloud Game Development Toolkit packages ready Terraform modules for Perforce + TeamCity modules, Unity caching and license servers, and VDI builders, with…
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JetBrains GameDev Days 2024JetBrains GameDev Days 20242024-10-09
Quick, specific takeaways to pick a session tonight: JetBrains Rider demo shows Unreal editing, distributed BuildGraph in TeamCity with self‑hosted agents and…
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Why DOTS Is Unity's Silver BulletJetBrains GameDev Days 20242024-10-09
Claims DOTS (Entities, Jobs, Burst, NetCode, Havok) delivers real, measurable speedups — Burst often gives ~10x improvements and Jobs parallelize work across…
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Introduction to Data-Oriented Design in UnityJetBrains GameDev Day 20232023-10-13
Introduces Unity DOTS with concrete examples: uses moving 1,000 entities to show float3 positions, per-entity move speed and single-player input, stores…
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