~/talks

Ilya Bogin

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titleconferencedate
AI Infrastructure as Part of CI/CD for Mobile Game DevelopmentJetBrains GameDev Day 20252025-10-21
Mobile-game CI/CD at Player handles C++ engines with ~2 million lines and ~500 developers, ~100M MAU, and six‑week releases, so long builds and store reviews…
Talk on
JetBrains GameDev Day 2025JetBrains GameDev Day 20252025-10-21
Cloud Game Development Toolkit packages ready Terraform modules for Perforce + TeamCity modules, Unity caching and license servers, and VDI builders, with…
Talk on
JetBrains GameDev Days 2024JetBrains GameDev Days 20242024-10-09
Quick, specific takeaways to pick a session tonight: JetBrains Rider demo shows Unreal editing, distributed BuildGraph in TeamCity with self‑hosted agents and…
Talk on
Developer Experience in Mobile GameDev: How We Rebuilt a Plane in FlightJetBrains GameDev Days 20242024-10-09
Playrix rebuilds developer experience with a concrete 10‑step plan that creates a green master (100% green target) enforced by nightly bundles and a…
Talk on
How Yandex Built a SuperappMobius 2020 Moscow2020-11-11
The talk explains how Yandex redesigned mobile app development to build a ‘superapp’ by merging the two largest apps, Yandex with Alice and Yandex.Browser. It…
Talk in Russian on
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