Ilya Bogin
where else to find them
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what they talk about
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where they keep going back
no series more than once — all 3 in the filters
on a stage with
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who talks about the same things
- Gabriel Batista2 talks
- Henry Kiem2 talks
- Jeffrey Namnum2 talks
- Daniel Gallo5 talks
- Berry Langerak2 talks
- Riku Rakkola3 talks
| title | conference | date |
|---|---|---|
| AI Infrastructure as Part of CI/CD for Mobile Game Development | JetBrains GameDev Day 2025 | 2025-10-21 |
Mobile-game CI/CD at Player handles C++ engines with ~2 million lines and ~500 developers, ~100M MAU, and six‑week releases, so long builds and store reviews… | ||
| JetBrains GameDev Day 2025 | JetBrains GameDev Day 2025 | 2025-10-21 |
Cloud Game Development Toolkit packages ready Terraform modules for Perforce + TeamCity modules, Unity caching and license servers, and VDI builders, with… | ||
| JetBrains GameDev Days 2024 | JetBrains GameDev Days 2024 | 2024-10-09 |
Quick, specific takeaways to pick a session tonight: JetBrains Rider demo shows Unreal editing, distributed BuildGraph in TeamCity with self‑hosted agents and… | ||
| Developer Experience in Mobile GameDev: How We Rebuilt a Plane in Flight | JetBrains GameDev Days 2024 | 2024-10-09 |
Playrix rebuilds developer experience with a concrete 10‑step plan that creates a green master (100% green target) enforced by nightly bundles and a… | ||
| How Yandex Built a Superapp | Mobius 2020 Moscow | 2020-11-11 |
The talk explains how Yandex redesigned mobile app development to build a ‘superapp’ by merging the two largest apps, Yandex with Alice and Yandex.Browser. It… | ||
| nothing matches | ||