Music Design and Implementation
summary
Defines music design as scoring dynamic games and shows concrete workflow: split roles into music designer and music implementer, author music in audio middleware and connect hooks into Unity or Unreal via C-sharp or visual blueprints, use stem mixes to arrange adaptive cues, and favor existing game states over new programmer work. Recommends crediting roles, budgeting for integration, using tools like wise fmod and elias, and remote source control workflows proven to let freelancers ship fully integrated music.
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chapters (10)
- 0:00Intro
- 0:11MUSIC DESIGNS IMPLEMENTATION
- 4:33WHATIS MUSIC DESIGN?
- 6:13WHAT NEXT?
- 7:58ITSUPTOUS!
- 9:47MUSIC DESIGNER
- 13:19MUSIC SYSTEMS DESIGN
- 16:45MUSIC IMPLEMENTATION
- 19:05ADAPTIVE MUSIC ARRANGING
- 21:44CAREER & CREDITS
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