Behind the Music
summary
Walkthrough of an LA writing room and concrete process notes: a solo cello theme called Nascents gets recorded with Tina Guo, orchestral sessions happen in Skopje to save budget (recorded orchestra in Skopje), music is used early as a creative “north star” to steer level design (music as north star). Iterative loops go into grayboxed builds, playtesting reveals moments to make interactive, diegetic work appears as in-world songs for Assassin’s Creed Syndicate, and an Abbey Road orchestral album and an interactive musical with branching songs get produced.
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chapters (7)
- 0:00Start
- 2:44Working in Games as a Composer
- 23:20Writing a Track
- 25:48Desert
- 48:40Creating Diegetic Music for Games
- 49:55Murder Ballad
- 57:16Grand Finale
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