Making Games For Real
summary
Two narrative games: a released onehour exploration called Before I Forget that uses a color-spread mechanic to represent recovered memories, a deliberately ordinary North London flat, and a designed bathroom loop of identical doors so players experience Sunita’s confusion — the game is BAFTA‑nominated and informed by two medical professionals and the Gaming the Mind network who corrected object descriptions to focus on function not form. Windrush Tales is in preproduction, a branching illustrated game about 1950s–70s Caribbean immigration to the UK.
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chapters (14)
- 0:00Start
- 0:17Making Games for Real
- 2:31Windrush Tales
- 2:54Background of Windrush Tales
- 5:47Making a Game about Dementia
- 17:00Films and Mainstream Media
- 18:21Still Alice
- 23:16Patterned Objects
- 26:48Color Spreading Technique
- 30:21The Bathroom Loop
- 32:22Player Frustration
- 35:12Short Games and Accessibility
- 45:45What Methods Did It Used To Balance the Agency versus the Narrative Experience
- 46:49How Do You Deal with Disappointment
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