~/talk

Creativity and roots

Talkat Gamelab Barcelona 2017 · 2017-06-28..06-30· [game-development]
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slides:none on file

RiME is an intentionally evocative experience built without dialogue to avoid localization, with puzzles tuned to serve narrative rather than challenge; development is by an 18-person core team (30 at peak) from 11 nationalities, using Mediterranean field trips and Google-sourced photo references. Deadlight adds a stamina system that exposed a stamina-system bug in playtests when players tried to fight zombies, revealing stark cultural differences in play behavior. The Sexy Brutale is a co‑production time‑loop murder mansion whose design leans on British decay, and Invisible Hours reimagines VR as an immersive, non‑linear observer theater.

AI-written summary · about

  1. 0:00Introduction
  2. 0:45What is Rhyme
  3. 2:21Childhood experiences
  4. 3:38Childhood play
  5. 5:19Journey
  6. 8:13Two questions
  7. 10:33Collaboration
  8. 20:07Tomato Onion
  9. 21:36The toolkit
  10. 24:28Challenges
  11. 25:49Games are about competition
  12. 27:46The Sexy Brutale
  13. 33:55Death in games
  14. 39:14Timeline
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