Creativity and roots
summary
RiME is an intentionally evocative experience built without dialogue to avoid localization, with puzzles tuned to serve narrative rather than challenge; development is by an 18-person core team (30 at peak) from 11 nationalities, using Mediterranean field trips and Google-sourced photo references. Deadlight adds a stamina system that exposed a stamina-system bug in playtests when players tried to fight zombies, revealing stark cultural differences in play behavior. The Sexy Brutale is a co‑production time‑loop murder mansion whose design leans on British decay, and Invisible Hours reimagines VR as an immersive, non‑linear observer theater.
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chapters (14)
- 0:00Introduction
- 0:45What is Rhyme
- 2:21Childhood experiences
- 3:38Childhood play
- 5:19Journey
- 8:13Two questions
- 10:33Collaboration
- 20:07Tomato Onion
- 21:36The toolkit
- 24:28Challenges
- 25:49Games are about competition
- 27:46The Sexy Brutale
- 33:55Death in games
- 39:14Timeline
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