Conversing with Players: Spatial Composition
summary
Spatial composition is a practical tool that guides players and builds a mental map: used on Cyberpunk 2077 levels (a Maelstrom hideout and Red Queen club) by grouping elements, raising areas by a metre or two to signal transitions, and marking priorities with double door for main path versus single doors for flanks. Workflows use gridded materials in blockout, simple lighting, color coding and audio volumes; architecture, shape, size and fences (e.g. fence as safe transition) communicate function and successfully steer player choice without removing agency.
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chapters (29)
- 0:00Intro
- 0:26Learning Outcomes
- 1:382: Role of Level Design Guide the player
- 2:203: Pipeline
- 4:181: What is Composition A technique to improve a shot or scene. Arranging Elements in a Scene.
- 5:102: Techniques in Composition Multiple tools at your disposal and when combined can create incredible images, but the other half of the battle is knowing when to use the tools. - Rules of thirds
- 6:563: Symmetry
- 7:263: Frames
- 8:183: Leading Lines
- 8:573: Angles
- 10:38Level 2-5: Symmetry
- 11:23Level 2-5: Framing
- 12:04Level 2-5: Angles
- 12:45Level 2-5: Positive/Negative Space
- 13:18Level 2-5: Example
- 14:22Level 2 - 6: Games & Composition
- 14:591: What is Spatial Composition A form of communication to speak to the player Guidance for the player to know what is important Grouping elements to help players understand the space
- 15:532: Cyberpunk 2077
- 22:163: LD Tool Kit Colours
- 23:154: Blockout
- 24:20Level 3 - 5: Guidance
- 25:28Level 3 - 7: Summary
- 25:45Level 4
- 26:122: Centralized
- 26:523: Annular
- 27:375: Path/Labyrinth
- 27:476: Symmetrical
- 28:027: Deeper Meaning
- 29:139: Layouts
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