Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive ...
summary
Combines expert-driven consolidation of high-frequency telemetry with the Glyph visualization system to compress raw logs into interpretable state sequences, applied to a Slack-based puzzle called Daedalus escape-room built for team play. An iterative process adjusts state definitions, ideal traces and distance metrics until visuals are meaningful; this produces six player patterns, surfaces which puzzles are engaging or frustrating, reveals balancing issues, and proves effective for puzzle games though it notes limits for RTS/MOBA genres.
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