Can Children Emulate a Robotic Non-Player Character’s Figural Creativity?
summary
Built a collaborative drawing game Magic Draw that pairs children (ages 5–10) with an emotive social robot using the generative model sketchRNN to convert scribbles into objects. A randomized study with 78 participants compares a non-creative control and a creative robot; the creative robot condition yields significantly higher figural creativity scores and increases children’s creative contributions, showing autonomous NPC creative demonstration reliably elicits social emulation.
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chapters (8)
- 0:00Start
- 0:59CREATIVITY & CHILDREN
- 1:39RELATED WORK
- 2:19GAME DESIGN COLLABORATIVE CHILD-ROBOT DRAWINGS
- 2:38CHILD-ROBOT GAME INTERACTION
- 4:19STUDY DESIGN
- 4:40CREATIVITY MEASURES OF DRAWINGS
- 5:13CONTRIBUTIONS
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