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Visual Delegates – Enhancing Player Perception by Visually Delegating Player Character Sensation

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [game-development, ux-and-product-design]
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Grounded theory coding of 102 character-centered games identifies how visualizations substitute for nonvisual character sensations and offers a concrete toolbox rather than vague design advice. The study catalogs 67 visual delegate types, splits them into 35 implicit and 32 explicit instances, and groups them into 5 basic perceptions across 12 subgroups. Examples include an arrow in Far Cry 5 for co-presence, a rolled camera in Mirror’s Edge for balance, and dark interface spots in Destiny 2 for health.

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