~/talk

Predicting Game Difficulty and Churn Without Players

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [machine-learning, game-development]
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Combines Deep Reinforcement Learning gameplay with a simple population simulator (skill, persistence, boredom) to predict per-level pass and churn for Angry Birds Dream Blast using a dataset of over 90,000 players and 100+ levels. DRL agents are trained once per level to produce difficulty estimates, a population model simulates churn (players leave if attempts exceed persistence or from boredom), and 5-fold cross validation shows churn prediction improves over a baseline by about 2 standard deviations.

AI-written summary · about

  1. 0:00Introduction
  2. 0:37The Problem
  3. 1:03The Data
  4. 1:35AI Agents
  5. 2:48Neural Network
  6. 3:36Input Features
  7. 5:17Summary
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