Jari Takatalo
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| title | conference | date |
|---|---|---|
| Predicting Game Difficulty and Churn Without Players | CHI PLAY 2020 | 2020-11-02 |
Combines Deep Reinforcement Learning gameplay with a simple population simulator (skill, persistence, boredom) to predict per-level pass and churn for Angry… | ||
| Review of Intrinsic Motivation in Simulation-based Game Testing | CHI 2018 | 2018-04-21 |
Systematic review of intrinsic motivation for simulation-based game testing catalogs implementations, search keywords, exclusion criteria and gaps, and… | ||
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