Review of Intrinsic Motivation in Simulation-based Game Testing
summary
Systematic review of intrinsic motivation for simulation-based game testing catalogs implementations, search keywords, exclusion criteria and gaps, and compares methods such as curiosity via prediction-error reward, count-based novelty for sparse-reward games (Montezuma’s Revenge) and empowerment as intrinsic reward. Finds competence, curiosity and empowerment appear in many papers, social relatedness and immersion are underexplored, models are mostly simple optimization agents, most lack validation against human play data, and the authors produce plans for datasets and synthetic “let’s play” videos with facial-expression labels.
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