Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays
summary
Paper identifies five concrete artefact and process challenges for low-res lighting displays and ships a low-res prototyping toolkit (paper overlays, translucent inks, iPad backlight; code and laser-cut files on GitHub). A prototype uses a stepper motor to enable continuous and discrete modes, hosts five visualizations (2 discrete, 3 continuous, one particle-based using speed as encoding), and deploys to three households with logs and interviews. Findings yield ten recommendations (use spherical compositions, activate all LEDs, embrace randomized elements; particle systems suit live quantitative data).
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chapters (11)
- 0:00Introduction to low-res lighting displays
- 1:30Artifact challenges overview
- 4:06Designing low-resolution content
- 5:11Screen as material design
- 6:14Stakeholder co-design challenges
- 7:38Case study with Solar Analytics
- 9:52Prototype development process
- 13:12Design recommendations for aesthetics
- 15:40Content and meaning recommendations
- 17:36Summary and future applications
- 18:35Q&A session begins
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