~/talk

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types

Talkat CHI 2018 · 2018-04-21..04-26· [game-development, ux-and-product-design]
name:Rita Orji
links:none on file
links:none on file
links:none on file
slides:none on file

A large online study with 543 participants uses storyboards and regression modeling to test ten persuasive strategies in gameful health systems. Results show players prefer competition, comparison, cooperation and rewards; socialisers respond to almost every strategy and are the most persuadable; disruptors are actively repelled by punishment, goal-setting, simulation and self-monitoring; achievers and free spirits respond weakly to the common strategies. Punishment surprisingly motivates some socialisers and players, and the paper gives concrete tailoring guidelines.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 2:19Problem with one-size-fits-all designs
  3. 4:07Gamification user types explained
  4. 6:02Study design and key findings
  5. 10:21Design implications for persuasive systems
  6. 13:12Tailoring strategies to user types
  7. 17:00Future work and takeaways
  8. 17:53Q&A session
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