The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind
summary
The RAD is an audio interface that uses standard headphones and a gamepad, implemented on a Unity racing template, to let people who are blind race 3D tracks. It combines a sound slider that computes per-frame trajectories to show edge-danger and lateral position, and a turn indicator system that names turns, plays four beeps (fourth marks turn start) and uses three pitches for sharpness. In a study with 15 participants (3 blind) blind players’ lap times and paths match casual sighted players.
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chapters (8)
- 0:00Introduction to the rad
- 2:03Current accessibility limits
- 3:36Designing for true agency
- 6:03Sonification techniques
- 10:02Turn indicator system
- 12:28User study results
- 14:48Future implications
- 17:05Q&A and conclusion
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