User-Driven Design Principles for Gesture Representations
summary
Analyzes 30 papers to build a taxonomy of structural and gesture elements, finds designers mainly use Photoshop or Illustrator, and runs a partnered elicitation with 30 participants producing 657 gesture representations; average agreement is 0.55 and 56.5% differed substantially from researcher designs. Reports specific confusions (time encoded as motion, fixed positions misread) and novel user fixes (body-context eye icon), then shows redesigned representations that clarify posture, touch, sequence and hovering.
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chapters (6)
- 0:00Start
- 3:04Research Question
- 3:58Study 1
- 5:14Analysis of Existing Representations
- 6:08Gesture Elements
- 15:18Summary
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