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Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective

Talkat CHI 2018 · 2018-04-21..04-26· [design-collaboration]
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A programmable stick device (3D‑printed casing, Adafruit Feather clone, Bluetooth, accelerometer, custom LEDs) is tested with 48 children across two stages: a non‑digital baseline and digital variants. Ten shapes are prototyped and a stick metaphor chosen; groups of three play 10 minutes. Adding sensing and lights reduces collaborative social interaction and creative thinking overall, while non-accumulated animation feedback increases collaboration and invention and accumulated score feedback drives competitiveness; physical activity stays constant.

AI-written summary · about

  1. 0:00Start
  2. 1:31Pervasive Games
  3. 2:00Head Up Games
  4. 3:04Transparent Technology
  5. 3:46Foam Models
  6. 4:37Casing
  7. 7:35Intensive Usage
  8. 8:40Method
  9. 9:11Data Analysis
  10. 10:54Accumulated Feedback
  11. 11:32Competitive Play
  12. 11:51Collaborative Play
  13. 12:13Creative Thinking 10
  14. 12:51Technology & Outdoor Play
  15. 13:03Digital Feedback
  16. 14:24Media Innovation Lab
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