Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
summary
Designers find that adding tech too early collapses rich concepts into simplified prototypes, while delayed introduction or familiarization recovers ideas; a small laser visualizations setup reveals proprioceptive values, and introducing a non-digital big ball shifts a workshop into balancing actions and new rules. A bean bag filled with marbles surfaces texture and weight cues that inform a wearable for correct yoga poses. A carousel role-switching method alternates proposing, playing, and observing to keep movement, play, and technology balanced.
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